𝐿𝓊𝓃𝒾𝓋𝑒𝓇𝒶

Bio

Hello, I'm Lunivera.
I design games for Roblox and indie games, and I focus on making gameplay loops, progression systems, and core mechanics.
I help developers turn rough ideas into structured, playable concepts that they can use to make things. I focus on making games that are fun and rewarding to play, whether you need a simple idea or a full design document.I like to come up with ideas that make games fun to play over and over again. I'm especially interested in systems design, progression mechanics, and player motivation.

What I Offer

• Designing the idea for the game
• Making a gameplay loop
• Design of the core mechanics
• Systems for player progression
• Ideas for the economy and making money
• Ideas for levels and worlds
• Roadmaps for future updates with features
• Game Design Documents (GDDs) that are complete or not

My goal is to provide ideas and systems that developers can directly build from and expand on.

Why Work With Me

• Well-designed and structured design documents
• Focus on gameplay that holds players’ attention
• Concepts designed with actual development in mind
• Flexibility in terms of handling small ideas and full projects
• Passion for game design and world-building

I focus on making concepts that are practical, creative, and fun to play, not just interesting on paper.

Commission Process

1. Contact Me
Send me a message on Discord to talk about your game idea or project.
2. Project Discussion
We discuss what is needed, scope of design work, and pricing.
3. Design Work
I create the concept, system, or document based on what we agreed on.
4. Delivery
Delivering the design document or concept package to you.
5. Revisions (if applicable)
Small revisions may be included depending on what is included in the commission package.

Sample Concepts

Containment Breach - I.N.T.

An asymmetrical horror game inspired by anomaly containment facilities.Unlike other asymmetrical horror games where players engage in repetitive objectives, Containment Breach – I.N.T. is all about dynamic objectives and tension.In Containment Breach – I.N.T., players play as individuals trapped inside a failing containment facility with anomalous entities inside. Objectives vary depending on the status of the facility.Some objectives may be:• To activate critical containment systems• To lockdown breached sectors of the facility• To escort surviving individuals to safe zones• To obtain critical security credentials• To survive anomaly encounters during emergency eventsEvery game is unique, creating tension and survival rather than repetition.

Breakneck

A high-speed competitive arena game where the main weapon is momentum.The gameplay of Breakneck is centered around extreme movement and speed-based combat. Players launch themselves across the arenas at high velocities, using their momentum to crash into opponents and destroy them.The main weapon of Breakneck is not based on any form of attacks or movements, but rather the mastery of movements to win the game. Players use their movement skills to outmaneuver their opponents and use their momentum to destroy them.The gameplay of Breakneck is based on round-based survival matches. Each player starts the round with multiple lives. When the lives of a player are depleted, the player enters the spectator mode until the end of the round.The last player standing at the end of the round wins the round, getting a rank upgrade, while other players get upgrades to enhance their abilities.The players who are eliminated are not completely out of the game. They draw ability cards between rounds, which affect their movement or momentum-based abilities for the next round. This constantly changes the strategy of each match, ensuring that no two matches are the same.

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